Finally. Today I began “Phase Zero” of the EDGE Beta. This first phase includes only a very small set of folks (ten of my alpha testers), basically just to make sure it installs fine and doesn’t crash outright on a range of devices. To make sure there isn’t anything obvious and bad going on that I should fix right away, before opening it up to more volunteers and delving into...
A few days later than I’d intended, but I’ve finally finished the characters/monsters/NPCs. As I’m heading into the weekend, I feel I need a breather. As much fun as I have with the graphics, trying to pump out so many characters can get a bit repetitive. And to be honest, I know I’m not quite through with them. There’s still some tweaks and fixes. Maybe even a new NPC or...
First of all, yes, EDGE is behind schedule. There, it’s “official.” Get over it. Secondly, the Alpha phase is drawing to a close. Kinda. Sorta. The Alpha has been a great success. My testers have helped me isolate bugs and quirks, though the bugs are not all squashed as yet. Mostly they have provided feedback and encouragement that proves I’m on the right path. I think EDGE is indeed going...