S o m e E x a m p l e s o f D i g i t a l E n h a n c e m e n t s Little Details: Smoke from Gunshots, Flashback Treatment, Color Correction There
were lots of little things. And a few more not-so-little. First of all,
ALL of the flashback sequences (which probably total more than a half-hour
of running time) were treated with After Effects' Glow filter. Each
individual cut was keyframed to wash into and out of brightness... That's
a heck of a lot of keyframes. (These ran overnight; sometimes over several
nights.) If anything was wrong or timing was off, that was another long
night of rendering. In
some sequences (especially in the flashbacks) we didn't have squibs
and pyrotechnics. Instead, the smoke or blood spray is digital. There
aren't many of these, and they're quick, but just for completeness I
added smoke and spray in the digital finish.
A
few sequences didn't get fully disclosed here. We removed a rope (not
a wire, a rope) from one of our stuntmen in a jump-off-a-balcony shot
(thanks to both Commotion
and compositing). We pulled that same actor off of one background plate
and dropped him into a whole other shot. We painted out dirt and dust.
We replaced blown-out skies with blue ones. We added clouds into cloudless
skies and removed some clouds from overly cloudy skies. We made lush
green fields yellow and brown and dead. We dropped a summer sunset into
a cloudy grey fall sky and painted new shadows into the landscape. We
cheated reality, shooting conditions, changes of season. (Whew.) We did a lot. We learned a lot. Well,
maybe you have too. I hope this has been useful, enlightening. And hopefully
you'll share your low-budget epic with the rest of us...someday soon. sincerely
yours --
r. zane rutledge Hell is Texas ©1999 by Puppy Dog Head Productions. All Rights Reserved. 668 ©copyright 2000 by r zane rutledge. all rights reserved. |