Well, for better or for worse, there it is. The beta has taken four tough months, at least twice what I’d hoped, but then again just about everything about this game has taken about two to three times longer than I’d imagined it would. It’s a fairly sophisticated piece of software by now, and there’s both a lot of adventure to debug and an awful lot of devices out there to try to test on. I even crammed a crude PocketPC test phase right into the normal beta phase, so it looks like we’ll have StyleTap compatibility right out of the gate.
Anyway, I have no doubt that it still isn’t 1000% perfect, but it’s about as close as I can afford to get. There’s a few small items to wrap up the next week or two, but for the most part I think we’re really really close. And hey…Halloween seems like a good time for fighting monsters.
As well as making this announcement, I’ve released a short trailer mostly comprised of some quick game clips. It was a bit trickier to assemble a trailer than I thought it would be, so it is only captured and encoded at 12fps, but you get the idea. The actual game is quite a bit smoother, playing at least twice that frame rate if not higher.
I’ve also posted some new screenshots. Hopefully that will hold everyone over till the big day in a few weeks when you can really put your PDA’s batteries to the test.
Again, big thanks to everyone for all the kind words and support. I really appreciate it, as well as your near-infinite patience through this long process.
The wait is almost over.
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