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EDGE Release Date is October 28th

October 7, 2005 Posted by Zane games 1 Comment

Well, for better or for worse, there it is. The beta has taken four tough months, at least twice what I’d hoped, but then again just about everything about this game has taken about two to three times longer than I’d imagined it would. It’s a fairly sophisticated piece of software by now, and there’s both a lot of adventure to debug and an awful lot of devices out there to try to test on. I even crammed a crude PocketPC test phase right into the normal beta phase, so it looks like we’ll have StyleTap compatibility right out of the gate.

Anyway, I have no doubt that it still isn’t 1000% perfect, but it’s about as close as I can afford to get. There’s a few small items to wrap up the next week or two, but for the most part I think we’re really really close. And hey…Halloween seems like a good time for fighting monsters.

As well as making this announcement, I’ve released a short trailer mostly comprised of some quick game clips. It was a bit trickier to assemble a trailer than I thought it would be, so it is only captured and encoded at 12fps, but you get the idea. The actual game is quite a bit smoother, playing at least twice that frame rate if not higher.

I’ve also posted some new screenshots. Hopefully that will hold everyone over till the big day in a few weeks when you can really put your PDA’s batteries to the test.

Again, big thanks to everyone for all the kind words and support. I really appreciate it, as well as your near-infinite patience through this long process.

The wait is almost over.

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About Zane

Zane wears an awful lot of hats. Some of his favorites include: director, writer, designer, editor, effects supervisor, and dad.

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1 Comment

Leave your reply.
  • zane

    July 10, 2008 at 10:14 PM

    Comments imported from old blog:

    name: Bertrand Son Kintanar
    url: b3rxkintanar@gmail.com
    title: wow…
    comment: I certainly agree with the trailer… “better late than never!” I’m still looking forward for the release of this superb game!!! every palm user will certainly have a wonderful gaming experience with then this game is out in the market!

    God bless and more power!!
    —–
    name: Yanny
    url: thisgenericname@hotmail.com
    title: why not just PSP?
    comment: Hey there, I just started browsing these new portable systems and more indie games. I love the fact that it’s closer to a real persons level but with the graphics being better on a psp and much better support. Why would someone get one of these linux based handhelds over a psp. What’s your opinion on the matter?
    —–
    name: treo90user21
    title: Linux? PSP?
    comment: It is a Palm OS game, not linux, not unix, none of those.

    I hate the design flaws of the PSP so I shelled out the cash for a full fledged handheld computer that does more than just games music and movies.
    This is why the Palm OS devices have been so successful.

    If he really wanted to develop on a handheld gaming device then why not the Nintendo DS? The DS has a larger user base and a more interesting control setup? (At least from my point of view as a collector of gaming consoles.)

    The best reason for Palm OS is that it is easier to develop for, easy to use, stable, and doesn’t require a developer to have a “license” to develop for the system.

    The platform is a better choice for user base as well. Palm OS (and Pocket PC) devices have a much larger user base than any gaming system, and with the small cost of development the development the potential profits are greater.

    Keep in mind Zane is the only one working on this (yes, just one man put this together), so all of these factors make Palm a very good system to dev for, considering he hasn’t got the million dollar budget that most development houses have.

    The question should really be why would anyone other than a development house attempt to develop for a gaming machine?

    Look at it from a business point of view and your answer will be made clear.
    —–
    name: Roel Claproth
    url: roel.claproth@wanadoo.nl
    title: Available now?
    comment: I’ve played the demo and couldn’t let go until the power forced me (empty battery). Great works even in the demo. Only now how to buy? The buy-page on the web doesn’t work for C-card holders is my experience. So fix that and I will emjoy the rest?
    —–
    name: rzanerutledge
    url: http://www.rzanerutledge.com
    title: Credit Card orders should work now.
    comment: Nuff said. (Might need to reload.) Try http://www.rzanerutledge.com/edge/purchase.html directly if it still fails.

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