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EDGE: Transition from Alpha-toward-Beta Begins June 17th

June 7, 2004 Posted by Zane games 1 Comment

First of all, yes, EDGE is behind schedule. There, it’s “official.” Get over it.

Secondly, the Alpha phase is drawing to a close. Kinda. Sorta.

The Alpha has been a great success. My testers have helped me isolate bugs and quirks, though the bugs are not all squashed as yet. Mostly they have provided feedback and encouragement that proves I’m on the right path. I think EDGE is indeed going to be a lot of fun, and will hopefully be well-received.

There is still a LOT to do. In fact, I’ve been quite overwhelmed and a bit discouraged by the amount left to do, and the fact that things have taken longer than I’d anticipated or budgeted for. I’m going to have to reassess somewhat, and a few features might get cut. We’ll see. Mostly, I have simply not been having as much fun lately as I should be. So it’s time for an attitude-adjustment and a change-of-pace as I head into the final stretch.

Here’s the NEW PLAN, in brief:

I am going to debug. All of the things that still need debugging, including little changes here and there to make things a bit better, but mostly to make them correct. I am also going to be adding little bits of functionality — some additional scripting, for example — and things like the ability to run the game off of VFS, a few memory improvements, etc…. everything, down to the tiny little cosmetic flaws that still remain. (I will continue to release an occasional fix to my alpha testers, who will stick around for this process, just to help me be sure the fixes are really in there and work correctly.)

BUT: I am simultaneously, in between each debug or technical fix, going to return to the art and adventure side of things. (Which brings me much greater happiness.) In other words: preparation for the BETA. I’ve been away from that side for too long. This will hopefully give me a breath of fresh air and a change of pace which will be good for my sanity. This may even include website redesign and little marketing bits as I go.

(Note that the alpha testers will not see a lot of this, since the bulk of it I’d like to be “a pleasant surprise” in the adventure itself.)

So the progress is going to seem slower for a bit, but the path to Beta will be proceeding simultaneously along with the remaining Alpha fixes. Hopefully I will have most of the remaining flaws worked out before I have the adventure done. (I’m sure a few new ones may creep in for the beta test anyway.)

But I’m going to break it up, for my own sanity, overlapping the end of the Alpha with preparation for the Beta. ….Art. Fix. Story. Debug. Monsters. Fix. Website. Debug. Art. VFS. More Monsters. Debug. Art… I think this will be a healthy shot in the arm for me and the game itself.

Those of you who are over-anxious for the Beta to begin, let me add this: I am behind schedule. Please don’t ask me when the Beta will begin. I’m not at all sure how long this process will take, especially doing it in this back-and-forth manner, and I really don’t want to sacrifice features and content because I’m feeling pressured to get it out. I will let you know how it is going, and I’ll try to project a rough date as soon as I have a clue what that might be. In the meantime I will continue to keep people updated with my progress via the forums. (And hopefully those will be happier reports as well!)

So. The bad news is we are a bit behind. The good news is….it’s getting closer every day, and finally moving back into the fun stuff…for the final stretch…

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Zane wears an awful lot of hats. Some of his favorites include: director, writer, designer, editor, effects supervisor, and dad.

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1 Comment

Leave your reply.
  • zane

    July 10, 2008 at 10:45 PM

    Comments imported from old blog:

    name: Paul
    url: pmbosack@yahoo.com
    comment: I hope you do get a chance to finish Edge. It looks great in the screenshots I’ve seen. I would infact preorder it if that was an option. I will play it on my Pocket PC, but if it came out for something like the Gameboy Advance or DS, I would shell out my $30 – $40 in a minute. I love this style RPG. I WISH YOU THE BEST OF LUCK FINISHING!!!
    —–
    name: Seraphan
    url: http://www.valendia.org/blog
    title: OMG
    comment: OMG OMG OMG!!! THOSE SCREENIE ARE NEAT!!!! Dont give up! I will pay for that game. It truly remind me of classic games like diablo. ARGHHH THERES FINALLY HOPE FOR PALM!!! Keep up the good work ๐Ÿ™‚ I will look forward for beta and the release!
    —–
    name: stark
    url: matdyson113@hotmail.com
    title: take as long as you need
    comment: EDGE looks great. From what i have heard i am very excited and all i can say is dont rush it. If some thing needs doing it needs doing! and i ashure you the masses will wait for somthing that good! ๐Ÿ™‚
    —–
    name: Draken
    url: Stevie_poppe@hotmail.com
    title: Good luck creating this.
    comment: From the posts in the forums and the screenshots, this seems to become a great game. Can’t wait for the first demo on my TT. Take whatever time you need to make a great long game. Circa 367 hours of gameplay. ๐Ÿ˜€
    —–
    name: Brian
    url: http://www.pimpmysoles.cjb.net
    title: KEEP IT UP!!!
    comment: ZANE my man just do it dont worry about pressure we dont want you to turn into a certain other developer (KYLE) so just do it and when it releases it releases period.
    —–
    name: looks great
    comment: finish it asap then give out updates
    —–
    name: CertainDeath
    comment: Dude, this is awesome. Take your time quality before haste. Good Luck and remember if you need help they are always other programmers ready to give you a hand. Give a mail, and I’ll see what I can do.
    —–
    name: Wolfranium
    comment: Never rush perfection ! I’ve owned palm PDAs for 3 years & I haven’t seen any good game worth mentioning ( except warefare ) . Anyway , I’ve always wondered how come noone made a good adventure game ( even ones in the same style as the old monkey island , or police quest …etc etc.. ), since the hardware is capable of playing such games . Anyway , what I’m trying to say is please take your time & give us a game worth mentioning , we thank you for trying . Good luck !

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