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EDGE: Transition from Alpha-toward-Beta Begins June 17th

Jun 7, 2004

First of all, yes, EDGE is behind schedule. There, it’s “official.” Get over it. Secondly, the Alpha phase is drawing to a close. Kinda. Sorta. The Alpha has been a great success. My testers have helped me isolate bugs and quirks, though the bugs are not all squashed as yet. Mostly they have provided feedback and encouragement that proves I’m on the right path. I think EDGE is indeed going...

EDGE: Every Day Getting Edgier!

Feb 16, 2004

EDGE is making excellent headway. In only a month since I posted my woes about the delay of the game (more like 3 1/2 weeks of actual development, considering the holidays), I have rewritten a viable and working game engine from scratch — I have almost all of the functionality that was working when Constant Games and I parted ways! For more details, see my recently-posted Progress Report in the...

Announcing ZaneGames.com

Feb 9, 2004

I’d like to take this opportunity to announce ZaneGames, the official new company name that will bring you EDGE and 7HEXES. You can now check up on game progress without remembering my long-winded (and oft-misspelled) full name. 😉 In addition to a new URL, ZaneGames will be sharing new community forums with the rest of the rzanerutledge.com site. The new forums area will allow you to get regular progress updates...

Woes of an Independent Hobbyist Palm Game Designer

Jan 7, 2004

Ugh. One step forward, nine steps back. Sometimes that’s how it feels. Way back in 1998 or so, when the Palm III was considered cutting-edge, I was working for a post-production house as a 3D animator and technical director. I was building fancy special effects for commercials, films, and game trailers, making incredibly vivid images in full color and full motion for all kinds of big companies. Honda. Lexus. Electronic...

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